


Description
This mod puts an aid item in your inventory called Weather Checker. If you are outside, it will tell you what basic category of weather is currently happening (rain/snow/clear/cloudy).
If you are inside, however, it runs some RNG magic, and decides what weather type will be happening when you leave, and tells you that. It then sets an in-game timer (between 2 and 6 hours), and if you enter an exterior cell during that period, the weather will be what WC forecasted. When the timer clears, you can get another forecast.
You can adjust the odds of each basic type in MCM. I'll add a modifier for the timeframe setting in the next version. Right now this is still fairly crude - again, a prototype.
To download this file you will need to request the Citizen Role, the #read-this-first channel has all the information you need.
A GreslinGames Discord post with basic documentation.
There is an MO2 Metafile for this mod/patch that is useful when installing non-Nexus files. Download mod/ patch and the metafile into the MO2 download folder and install as normal.
Link to the GreslinGames Discord Server Invite resource for server invite.
Updates
Very, very minor tweak. There is now a global in the file (WR_GiveOnStart) that is default set to 1. If you set it to 0 via a patch, you will not get a free Meteo Boy on game start. You'll have to craft it.
Including this for anyone who wants to instead rely on stationary Weather Report providers, such as APC Home Update. Or anyone who wants to earn their weather intel.
Weather Report now operates in two reporting modes, and you can switch them in MCM.
The default reporting mode is how it works in 1.03. It tells you what weather it expects, and when you transition between interior and exterior cells, Weather Report sets the weather to match the forecast.
In the new reporting mode, if you are in an exterior cell, it reports the "current" weather condition (taken live from the game). If you are in an interior, however, it tells you the "forecasted" weather along with the number of hours that you can expect that forecast to be in effect. When the time expires, WR rolls a new weather forecast.
The time reporting isn't the default because I feel that it messes with the illusion a bit, and so you may feel it breaks immersion. (I have no plans to attempt to control or predict weather shifts in exterior cells when you're actually in them - it extends the mod scope beyond what I'm willing to do right now. )
I also added a check for situations where the player sets the maximum duration in MCM to a lower value than the minimum duration. In that situation, WR will always use the minimum duration value.
In addition, I've also added some bits to support adding WR functionality to activator boxes, rather than using the inventory item to trigger the report. There's also now an internal interrupt flag that aborts the forecast and rolls a new one. You'll need to update to 1.04 for WR support in the APC update mod.
