


Description
If you went through my earlier lesson about adding and patching weapon mods, you may recall a brief mention of OMODS - Object Modification records. These are things you add to existing weapons and armors: scopes, receivers, armor lining, things of that nature. Anything that enhances/changes something you have in your inventory. Thus the name Object Modification.
So how do they work, and why didn’t we need to patch them for workbench keywords? Let’s find out!

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Be sure to check out Lively’s other modding guides on their GitHub repository.
